The original rulebook for The Everrain had a table of contents, but not index, so this page provides an index for various terms in the rulebook. (The terms whose name exactly matches an entry in the hyperlinked manual are linked to that page.)
act: 5, 11, 13, 15
advanced rules: 34, 35
altar: 5, 26
alternate: 10
apothecary: 8, 24
arisen: 33
artillery: 7, 9, 17, 18, 19
artillery node: 16
artillery order: 22
artillery range: 11
assist: 33
attack: 29
attack dice: 6
attack range: 11
awakening: 33
banish: 23, 32
below deck: 7, 17
blank node: 16
boarding: 34
buy: 24
calm seas: 5
card number: 11, 28
choice: 9
circular effect space: 17
clue reward: 5
clue value: 15
clues: 7, 9, 13, 14, 15, 27
coin: 4
combat: 31, 32
combat at sea: 32
combat dice: 32
combat on deck: 31
components: 2, 3
consequence: 10, 11
cost: 8, 9
crew: 20
crew board: 7
crew death: 21
crew dismissal: 21
crew effect: 8
crew order: 22, 31
crow's nest: 16, 27
damage: 16, 29, 30
deck building prompt: 11
deckhand: 20
defending: 31
denizen: 8, 10, 23, 24, 28
denizen slot: 8
desired: 9
desired value: 24
destination: 11, 30
destroy: 32
destroying enemies: 30
destroying nodes: 16
destruction token: 16
dice: 6
dice conversion: 6, 29, 32
dice value: 7, 9, 11, 20
dice value modifier: 11
directions: 7
discover: 8
discovery track: 13, 14
drink: 8, 24
effect: 9
effect symbol: 7
elder one: 14, 15, 19, 33
elder one arisen: 33
elder one boards: 11
elder one discovery token: 13, 14, 15
end of act: 5, 15, 20, 27
enemies at sea: 29, 30
enemies on deck: 29, 31
enemy activation: 13, 31
enemy agenda: 32
enemy card: 11
enemy dice: 6
enemy discovery token: 13, 14
enemy phase: 13, 31, 32, 33
enemy ship: 29
enemy ship board: 34
enemy ship spawning: 5, 27, 29
enemy spawning: 27, 29
engagement range: 11
epilogue: 11, 28
epilogue reward: 11
evasion dice: 6
event: 9, 28
event type: 10, 11
expedition: 25, 28
expedition card: 10
explored: 25, 26
exploring the map: 23
fail: 10
fate die: 6, 21, 27
fatigue: 13, 18
first player token: 13
fleeting order: 22
fray: 22, 31
fresh orders: 7
gamble: 8, 24
game board: 5, 12
health: 11
hire crew: 8, 20, 24
hold: 7
improve: 8, 24
improvement: 7, 8, 17, 19
incident: 10
indelible trait: 20
inn: 8, 24
install: 8, 19, 24
integrating expansions: 12
island: 25
island board: 35
island value: 7
islands: 5
issued orders: 7
journey: 11, 28
labour: 10
land space: 5, 23
line of sight: 18, 23
location: 8
losing the game: 13
lost story: 28
map tile: 5, 27
marketplace: 24
movement: 22, 23, 29
narrator: 28
navigation: 19
navigation node: 16
navigation order: 22
negative trait: 20
node: 7, 16, 29
objective: 11, 29
omen: 11, 29, 32
on deck: 7, 16
on deck enemy: 29
ongoing story: 11, 28
optional advanced mechanics: 34, 35
order: 4, 7, 13, 22
orientation: 11
outcome: 9
pass: 10
passenger: 7, 10, 25
passengers: 24
player count: 13
player death: 19
player discovery token: 13, 14, 15
player phase: 13
port: 5, 23
port board: 8
port value: 7
positive trait: 20
purge altar: 26
range value: 9
rectangular effect space: 17
repair: 8, 24
rest: 8, 24
rough seas: 5
round: 13
round order: 13
rounding numbers: 13
running out of miniatures: 29
schematic: 8, 9, 19
sea event: 9, 28
sea space: 5, 23
sell: 24
service: 8, 24
set symbol: 9, 10
setup: 12
shellback: 20
ship board: 7, 16
ship facing: 7
ship movement: 19
ship orientation: 9, 19
shipwreck: 5, 19, 26
shipwreck token: 26, 30
shipwright: 8, 19, 24
skill test: 10
slots: 17
spawning enemies: 27
spoils: 6, 11, 26, 30, 34
square effect space: 17
standard value: 24
stats: 20
stay a while and listen: 8, 24
storm: 5, 15, 23, 27
story: 7, 9, 28
story card: 11
story card number: 11
story icon: 11
story slot: 28
story space: 28
strain: 7, 16, 21, 24
table of contents: 2
target: 18, 29
test: 10, 21, 25
trade: 33
trait: 7, 20, 21
trait location: 20
trauma: 7, 16, 21, 24
treasure: 9, 24
undesired: 9
undesired value: 24
university: 8, 24
upgrade: 17, 19
value: 9, 24
visit a port: 10, 23, 24, 32
wages: 15, 20
winning the game: 13
wounds tended bones set: 8
zone: 7, 16