THE EVERRAIN - Hyperlinked Reference Manual


Line of Sight

Line of sight for all ships are achieved if an unobstructed line can be drawn from a ship's centre to the target hex space, and is obstructed if that line is interrupted by other ships, land spaces and/or spaces covered by Storms or by the Elder One. Ships can still be targeted when occupying Islands and Altars, but Ports are safe havens where Artillery cannot be fired into or from. However, Ports do not work as safe havens if they are covered by a Storm.

(See also page 18 in the rulebook for a discussion and example of Line of Sight.)


Combat

Combat can occur in a few different ways, depending on whether it's combat between ships or not, and depending on whether the combat was triggered by a player or by an enemy.

Combat between ships can be triggered by players using Artillery Orders. In those cases, decide which Artillery Card to use, check the range indications on the card to confirm that the target is in range of the attack, confirm that there is Line of Sight, and check what dice value the attack has. Then roll that many Attack dice, and apply the results: the enemy ship gets one damage (use Trauma markers to track damage on the enemy ship's card). You can choose to spend any type of Fresh Order token to convert "Omen" outcomes on the dice to "Damage" (one token per die to convert).

Combat between ships can also be triggered by the enemy, when the enemy ships move in the Enemy Phase. In this case, collect Enemy dice equal to the enemy ship's dice value, and collect one Evasion die for each Crew member that is manning a Navigation Node on the player ship. Roll all the dice. For each successful Evasion dieroll, cancel one enemy damage, then apply the remaining Damage to the player ship. You can choose to spend any type of Fresh Order token to convert an "Omen" outcome on Evasion dierolls to "Evade" (one token per die to convert).

Note: when using the "optional advanced mechanics" described on page 34-35 in the rulebook, Boarding is available as an alternative way of attacking enemy ships.

When an enemy ship is destroyed, you collect loot by rolling the Fate Die and getting loot according to the Spoils table. Do this as many times as the current Act number; so for example, you roll twice if it's Act II. (The rulebook has a misprint in regard to this, suggesting the loot is described on the ship enemy card, but this is not the case. The game designer has confirmed that this is a mistake in the ruleebook, and that rolling for Spoils is the correct procedure.)

Combat between Crew members and On Deck enemies are called Frays, and work differently.


[Top] [Index]