The Everrain game board starts out as a blank board with marked hex spaces, and is filled up with Map Tiles as the game proceeds via one of the the Navigation Order effects.
At the short edges of the game board are marked spaces for various decks of cards, and for Crew Boards. The graphics at the edge of the game board matches the graphics on the back of the corresponding cards.
Along one edge of the game board are the Enemy Cards, the Positive and Negative Trait Cards, the Elder One Card (one chosen randomly at game setup and placed face down until the Elder One awakens), and the Crew Boards.
Along the other edge of the game board are the Sea Event Cards, the Expedition Cards, the Improvement Cards, the Artillery Cards and the Treasure Cards.
If any deck of card runs out, reshuffle the discarded cards of that type to make a new deck. (Do not reshuffle cards that some game effect has said to put aside or remove from the game. Also, don't reshuffle any numbered Story cards.)
Map Tile
Map Tiles make up the world map on the Game Board. Each Map Tile has six hex spaces on it, which each be Calm Sea, Rough Sea, Shipwreck, Enemy Ship Spawn, (Altar island, Unexplored island, Port island (marked by a banner with the Port's name).
Some game effects distinguish between sea spaces and land spaces; the Calm Sea, Rough Sea, Shipwreck and Enemy Spawn spaces count as sea spaces, and the others are land spaces. Note: when a Storm covers one or more spaces on the map, those spaces count as Storm spaces, which are a special kind of sea space, instead of what they were before they were covered by the Storm. If the Storm moves away, the spaces function as before again.
When the first player takes the first turn of the game, one Map Tile is placed for free. After that, Navigation Orders must be used to discover new Map Tiles.
The Map Tiles are grouped into three groups based on what Act they belong to. As part of the game setup, the Map Tiles are sorted into these groups, each group is shuffled, and then the tiles are places so the Act III tiles are on the bottom of the stack, the Act II in the middle, and the Act I tiles on top.