"Target" is a term mainly used in connection with Combat, and especially ship to ship combat. In order for a ship to be a valid target for an Artillery Order, it needs to be in the target range of the Artillery that will be used, the Node corresponding to that Artillery needs to be manned, and there must be Line of Sight between the attacking ship and the target.
Artillery Order
Artillery Orders let a player fire their ship's cannons.
A player's Ship Board has three slots where Artillery Upgrades can be installed, and four Artillery Nodes in the On Deck area, where Crew members can be placed. In order to issue an Artillery Order, the following conditions must be met:
- the ship must have at least one Artillery Upgrade whose range (given on the Artillery Upgrade card) reaches the intended target,
- there must be a Crew member manning the Artillery Node corresponding to that Artillery Upgrade,
- there must be Line of Sight between the attacking ship and the target,
- the attacking ship can't be on a space covered by a Storm.
For example: if a player wishes to issue an Artillery Order to fire on a ship located two hexes straight ahead in the direction the player's ship is currently facing, there must an Artillery Upgrade in the Bow/Stern Artillery slot which has a target range that reaches the hex two steps ahead, and there must be a Crew member manning the Artillery Node in the ship's Bow.
If the conditions are fulfilled, the player can perform the attack by spending one Artillery Order token, rolling as many attack dice as the power of the attack, and inflicts as much damage on the target as indicated by the dice. Mark the damage on the Enemy ship by placing Trauma (red) gems on the Enemy ship's card.