THE EVERRAIN - Hyperlinked Reference Manual


Enemy Activation

During the Enemy Phase, all enemies in play (on the Game Board and on Ship Boards) activate, one at a time.

The order of activation for the different enemies are:

1. If the Elder One is in play, it activates first.

2. If there are any On Deck enemies on Ship Boards, they activate next, triggering a Fray. If there is more than one such enemy in play the players choose the order in which they activate, but if one enemy on a Ship Board actives, the other enemies on the same Ship Board also activate, before enemies on another Ship Board activate.

3. If there are any enemy ships, they activate last. If there is more than one enemy ship in play, the players choose the order in which they activate.


Enemy Ship Activation

Enemy ships normally activate as part of the Enemy Phase. The procedure for activating an enemy ship is to check its dice value (printed on its card) and roll that many Enemy dice. Then check if any player ship is within the enemy ship's Engagement Range and not in a Port space. If one is, the enemy ship will try to attack it, and otherwise, it will move towards its destination (if it has one).

If multiple player ships are in the enemy ship's Engagement Range, it will try to attack the one that is nearest, in terms of least dice spent to perform the attack. In the event of a tie, roll the Fate Die to decide which player ship it attacks.

If the player ship is in a hex that the enemy ship can reach with its Artillery, it directly deals as much damage as it can, using all Damage outcomes on its dierolls. Each Damage outcome deals one damage. It will also convert each pair of same type of other outcomes, like two Move or two Omen, to one damage.

If the player ship is not in range of the enemy ship's Artillery, the enemy ship will spend Move outcomes to move into attack range.

If there are any unspent Move outcomes after performing the attack, the enemy ship will use them to move towards its destination. If there are any pairs of unspent Damage or Omen outcomes, they will be converted to extra Move points (one point for each pair of other outcomes).

If an enemy ship reaches its destination, it is Banished, advancing the Enemy Agenda by as many steps as its remaining health before it disappears. When this happens, shuffle the enemy ship card back into the enemy ship deck and remove its miniature from the board.


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