Rules
-----

_Make_all_kinds_of_monsters_
Make monsters of many kinds, not only super monsters of level 20 with
extreme values on everything including the reward when killed. Consider the
monsters as part of the depth in your area; add low-level birds and rabbits
to it. Monsters with low levels are recommended to be wimpy.

_Standard_values_
There are a set of limits on several monster stats implemented in the standard
monster objects. If you need other ones, talk to the admin about it. Below, the
values are listed.

 Lvl  hp    ac  wc   Lvl  hp    ac  wc   Lvl  hp    ac  wc    
+----+-----+---+---++----+-----+---+---++----+-----+---+---+
   1    50   0   3     8   120   3   7    15   200   6  15
   2    60   0   3     9   130   3   8    16   225   7  16
   3    70   1   3    10   140   4   9    17   250   8  18
   4    80   1   4    11   150   4  10    18   300   8  19
   5    90   2   4    12   160   4  11    19   350   9  20
   6   100   2   5    13   170   5  12    20   400  10  25
   7   110   3   6    14   180   5  13        
+----+-----+---+---++----+-----+---+---++----+-----+---+---+

The alignment of monsters should be in between -1000 (arch devils and such)
and 1000 (the arch angels etc.). If you need anything worse/better, talk to
the admin. Be prepared to motivate your request.

_Walking_monsters_
Monsters that are able to leave your area and stroll around the world must be
approved. To have any chance of approval, they must not be aggressive. In your
area you do as you please in regard to this.

_Rewards_for_killing_a_monster_
The game rewards the player killing the monster with some XP. Apart from that
there is the loot; the items and valuables that the monster carried. There is
an UPPER MAXIMUM limit on the total value:

                   Max allowed value = HP*AC*WC/20 .

Of this, a maximum of 1000 might be pure money! Give the monster valuable items
instead. Note that a monster should have a reason to have money; animals must
have none at all.

_More_reading_
Read through the files in /doc/std, basic_monster.doc and simple_monster.doc
and look at the examples in /examples to get a hint on how to create your
own monster. 


Guide lines
-----------

_General_
Don't create monsters with the same name as players! The game is confusing
enough as it is. Go to /room/adv_guild and do 'banish ' when you pick a
name for a monster. If it's OK or already banished, you can use it. If not,
chose another monster name.

_Monster_spells_and_abilities_
Some monster might have spells just like any player while other might have
natural attacks and abilities. Some monsters might have both, like Dragons.
There are features of the standard monster objects, easily used, for this
purpose. If your monster uses spells, the wc in the table above might be
reduced by (the spells average damage)*(the chance it is used).

- EOT -

Help topics available:
README area.r armour.r behave.r clubs.r
container.r debug.r general.r guilds.r heal.r
monster.r paragon.r pub.r puzzles.r quests.r
room.r shop.r spells.r testplaying.r weapon.r
word_list

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 161 since November 2019.
This file was last modified: June 2000.