Rules ----- _Make_all_kinds_of_monsters_ Make monsters of many kinds, not only super monsters of level 20 with extreme values on everything including the reward when killed. Consider the monsters as part of the depth in your area; add low-level birds and rabbits to it. Monsters with low levels are recommended to be wimpy. _Standard_values_ There are a set of limits on several monster stats implemented in the standard monster objects. If you need other ones, talk to the admin about it. Below, the values are listed. Lvl hp ac wc Lvl hp ac wc Lvl hp ac wc +----+-----+---+---++----+-----+---+---++----+-----+---+---+ 1 50 0 3 8 120 3 7 15 200 6 15 2 60 0 3 9 130 3 8 16 225 7 16 3 70 1 3 10 140 4 9 17 250 8 18 4 80 1 4 11 150 4 10 18 300 8 19 5 90 2 4 12 160 4 11 19 350 9 20 6 100 2 5 13 170 5 12 20 400 10 25 7 110 3 6 14 180 5 13 +----+-----+---+---++----+-----+---+---++----+-----+---+---+ The alignment of monsters should be in between -1000 (arch devils and such) and 1000 (the arch angels etc.). If you need anything worse/better, talk to the admin. Be prepared to motivate your request. _Walking_monsters_ Monsters that are able to leave your area and stroll around the world must be approved. To have any chance of approval, they must not be aggressive. In your area you do as you please in regard to this. _Rewards_for_killing_a_monster_ The game rewards the player killing the monster with some XP. Apart from that there is the loot; the items and valuables that the monster carried. There is an UPPER MAXIMUM limit on the total value: Max allowed value = HP*AC*WC/20 . Of this, a maximum of 1000 might be pure money! Give the monster valuable items instead. Note that a monster should have a reason to have money; animals must have none at all. _More_reading_ Read through the files in /doc/std, basic_monster.doc and simple_monster.doc and look at the examples in /examples to get a hint on how to create your own monster. Guide lines ----------- _General_ Don't create monsters with the same name as players! The game is confusing enough as it is. Go to /room/adv_guild and do 'banish' when you pick a name for a monster. If it's OK or already banished, you can use it. If not, chose another monster name. _Monster_spells_and_abilities_ Some monster might have spells just like any player while other might have natural attacks and abilities. Some monsters might have both, like Dragons. There are features of the standard monster objects, easily used, for this purpose. If your monster uses spells, the wc in the table above might be reduced by (the spells average damage)*(the chance it is used). - EOT -
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README | area.r | armour.r | behave.r | clubs.r |
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