This file contains no rules at all, but practical hints on how to find out what
is wrong when your object malfunction. There are basically three ways in which
your objects won't work:
1/ They won't load.
2/ They load but you get errors when the code runs.
3/ The code doesn't do what you supposed it to.

_The_'no-load'_case_
The errors are written to the file /log/. Errors late in that file
might be caused by the earlier ones. You will learn with time what is so and
what is not. As a beginner, correct the few first and then 'update' and 'load'
the file again. Repeat this until the object loads properly.
  DON'T do this if the game crashes when you load your object. If so, talk to
the admin directly.

_The_'run-time-error'_case_
Those errors will be written at the end of /syslog/.debug.log.
At this time, the machine is named 'lysidor'. Do 'tail' on the file. If you
don't understand what it says, talk to other wizards (like your sponsor). If
that does not help, talk to the high wizards. Hopefully the link will end
there, but if worst comes to worst, talk to the arches etc.

_The_'what-did-it-do?'_case_
This is rather a design error than anything else; you might have typed the
wrong thing or made a logical error when creating the object. Those errors
are hard to come by, but the players will sometimes report those (along with
typos etc). This can be seen in the file /log/.rep . Keep an eye
on this file and work on your reports regularly.
  Another way to find out how your items work is to snoop the players using
them. This is what 'snoop' is here for; it is not an amusement tool for
bored wizards. 

--- EOT ---

Help topics available:
README area.r armour.r behave.r clubs.r
container.r debug.r general.r guilds.r heal.r
monster.r paragon.r pub.r puzzles.r quests.r
room.r shop.r spells.r testplaying.r weapon.r
word_list

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This file was last modified: June 2000.