General ------- First a few incoherent points to consider. Then, some miscellaneous things. * You can place your castle in the /room-area. * You are not allowed to place anything else in the /room-area. * If what you create is covered by the rules, it need no approval unless that is stated in the rules. * The wizlist is not a high-score list. * The wizlist is monitored when the admin searches for things to check. * Players should not lose XP involuntary, dying excepted. _Some_abbreviations_ Hopefully, you have seen/heard of those in the game. On the odd chance you haven't, here are a few that will be used throughout this congregation of text files. Abbrev Means +-------+------------------- gc gold coin, gold coins HB heart beat, heart beats HP hit point, hit pointd SP spell point, spell points QP quest point, quest points XP experience point, experience points _A_few_definitions_ A player, or user, is someone logged on to the game. A mortal is a player with a level less than 20; a wizard is a player with a level exceeding 19. Rules ----- _Common_sense_ Use your common sense. Unfortunately, common sense seems to vary from person to person, so perhaps it should rather be phrased as the common sense of the admin. This is, of course, hard to know beforehand. If you are unsure, ask. _Approval_ All things created will have some impact on how the game is played by the mortals. If you create something that influences this heavily or alters the game balance (such as it is), this must be discussed and approved before it is added to the game. The approval should be noted in your file under /permissions with a note on who approved what, and the stats for what was approved. A date must also be added. It is the creators responsibility to check that this is done and remind the approver otherwise. The game is dynamic and with time your item might cause so much trouble that the approval will have be considered again. Don't be surprised at this. _Clonable_objects_ If an object can be cloned by someone at all, it must be possible to clone for the admin. Measures will be taken otherwise. _The_value_of_items_ No items should be worth more than 5000 gc. They will be adjusted when found. Items with a value above 1000 gc must be very rare. Don't set a high value on your items to prevent them from being sold; use the property 'special_item' to that end. _Corrected_files_ When the admin finds an item not fulfilling the rules or influencing the game in a bad way, the item will be adjusted. The creator will be notified via mail. The admin making the adjustment will make a comment in the code about the change. You might not redo the changes without first discussing it with the admin who made them. It is quite possible that the item can be approved after some small changes. _Free_things_ Free things are things laying around without a guardian. The value of the free things in your area must not exceed 500 gc per reset. Free things must not be good things. _Infinite_something_ It is not allowed to have an object reappearing an infinite amount of times with little or no time space. Objects should generally only appear once per reset. Some examples to make this crystal clear: The player enters the room. -> A new monster reappears if killed. The player push a button. -> 10 coins appears if there is none in the room. _Autoloaders_ All autoloading objects must be approved, have no weight and must not be possible to drop. _Second_characters_ You are allowed to have second characters - as long as you register them. The second character is considered a normal mortal for most purposes, playing the game on the same terms as all other mortals. You and your mortal must not be logged on at the same time. Neither are you allowed to be logged on with more than one second at a time. You should try to keep you and your second separate; don't use knowledge gained as wizard for your second, and do not under any circumstances use your wiz to gain knowledge for your second, like exploring other wizards areas. Seconds must not divulge information about the game that you have gained by being a wizard. This is of course a gray zone; beware of the admins judgement. Your second is not allowed to help, receive help, party, or interact in any way with mortals in quests. Seconds are allowed to party with each other, and help each other with quests, though. Under no circumstances are you to create things that can be used by seconds only, neither yours nor others. When the admin finds out (and they will, have no doubt) you will be in trouble. _Test_characters_ Your test character should have a name similar to your own. Don't use it as a player; a test character is by definition here to test things, not play. You will name the testcharii or jr. _Snooping_ A wizard can snoop players, that is, see everything they do and see. This is a powerful tool for debugging and getting ideas; it is NOT for the amusement of bored wizards. Valid reasons for snooping includes: + You are trying to check on bugs and what players are typing to get bugs. + You snoop a mortal during your conversation with them to get some privacy. - You snoop players in your area when they are questing or whatever to get ideas in general or on how to improve your stuff or area. - You are checking to see if a player is cheating, and there are no admin around to mention it too. The two latter cease to be valid when the player you snoop enganges in a private conversation with others, or other such activities. _More_to_read_ Read the tips and hints in the file 'debugging'. Guide lines ----------- _Creativity_ Your area should contain not only standard stuff, but preferably something never seen before on any MUD. Use your imagination, talk to friends in the game and in Real Life, read books, goto movies, etc. Beware of the inflation though; make things interesting instead of outright excellent. The admin might not approve another wc 23 weapon. _Feelings_and_souls_ The standard soul, /obj/soul.c, is one of the foremost characteristics of NannyMUD. Extra feelings and adverbs can be added directly into the soul with a minimum of effort. How to do this is described in the file /doc/build/feelings . _Traps_ Don't create dangerous traps without having ample warning! Leave hints for the mortals that there is trouble to be found around the next corner. - EOT -
Help topics available:
README | area.r | armour.r | behave.r | clubs.r |
container.r | debug.r | general.r | guilds.r | heal.r |
monster.r | paragon.r | pub.r | puzzles.r | quests.r |
room.r | shop.r | spells.r | testplaying.r | weapon.r |
word_list |
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This file was last modified: June 2000.