Rules
-----

_General_
A club is a gathering of players around a common theme in the game.
Clubs are allowed very little in regard of features and advantages.
Give the club a purpose (other than existing ones, thank you) and
create a background for it.

Players are allowed to be members of several clubs at the same time.
Some clubs might be mutually exclusive; this is also allowed. Clubs
are not allowed to confer disadvantages on its members, nor are they
allowed spells. No combat advantages are allowed.

_The_club_object_
This is the item marking a player as a member in the club. It need not
be visible, but must have an id 'club_mark', be autoloading and lack
weight. It must not be possible to drop.

_Leaving_
Every club must have an option by which a member can leave it. Leaving
a club should also shut off the club-line. There must be no punishments
for the people deciding to leave.

_Advantages_
A club is allowed a very limited number of advantages, and those
should be used to enhance the feeling of the club, not to make the
club members more powerful.


Guide lines
-----------

_WWW_page_
You should create a nice WWW page for the club, that can be placed on
NannyMUD's WWW pages.

_Common_advantages_
* A few rooms where only members of the club can go. A pub with
  outrageous prices might be approved in those rooms.
* The club might add a few extra feelings to the standard soul.
* The club is allowed a chat-line. Chats on the line must not be free;
  the minimum cost for a sentence sent over the line is 10 SP. For a
  tell over the chat line, a cost of 3 SP should be used. Read in the
  rules for guilds how to create a chat line.

- EOT -

Help topics available:
README area.r armour.r behave.r clubs.r
container.r debug.r general.r guilds.r heal.r
monster.r paragon.r pub.r puzzles.r quests.r
room.r shop.r spells.r testplaying.r weapon.r
word_list

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