Rules ----- _General_ A club is a gathering of players around a common theme in the game. Clubs are allowed very little in regard of features and advantages. Give the club a purpose (other than existing ones, thank you) and create a background for it. Players are allowed to be members of several clubs at the same time. Some clubs might be mutually exclusive; this is also allowed. Clubs are not allowed to confer disadvantages on its members, nor are they allowed spells. No combat advantages are allowed. _The_club_object_ This is the item marking a player as a member in the club. It need not be visible, but must have an id 'club_mark', be autoloading and lack weight. It must not be possible to drop. _Leaving_ Every club must have an option by which a member can leave it. Leaving a club should also shut off the club-line. There must be no punishments for the people deciding to leave. _Advantages_ A club is allowed a very limited number of advantages, and those should be used to enhance the feeling of the club, not to make the club members more powerful. Guide lines ----------- _WWW_page_ You should create a nice WWW page for the club, that can be placed on NannyMUD's WWW pages. _Common_advantages_ * A few rooms where only members of the club can go. A pub with outrageous prices might be approved in those rooms. * The club might add a few extra feelings to the standard soul. * The club is allowed a chat-line. Chats on the line must not be free; the minimum cost for a sentence sent over the line is 10 SP. For a tell over the chat line, a cost of 3 SP should be used. Read in the rules for guilds how to create a chat line. - EOT -
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README | area.r | armour.r | behave.r | clubs.r |
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monster.r | paragon.r | pub.r | puzzles.r | quests.r |
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