Rules ----- _General_ Players heal with time, slowly when sober and faster when drunk. Food and drink usually give some heal when consumed. The players must get satiated, drunk and less thirsty when they consume your wares. The stuffness/strength must at least be equal to the heal effect of the item when consumed. Not more than 50 healing points (sp or hp) may be given per drink, food, etc. All healing requires permission. _Free_healing_ Your area might give away a maximum of 100 HP per reset for free, with no more than 5 HP per occasion, like an apple that can be picked from a tree etc. _Selling_healing_ You might sell no more than 2000 HP of healing per reset, or no more than 500 HP per mortal. _The_price_of_healing_ The price of healing can be computed using the formula 4*H + H*H/10 and taking the integer part thereof, H being the amount of healing. The table below shows the result for some values. Heal price Heal price +-----+-------++-----+-------+ ! 1 ! 4 !! 20 ! 120 ! ! 2 ! 8 !! 50 ! 450 ! ! 5 ! 22 !! 100 ! 1400 ! ! 10 ! 50 !! 200 ! 4800 ! +-----+-------++-----+-------+ _Non-healing_healing_ This might sound like a contradiction, but some pubs sell beverages with no direct healing effect, only an intoxication effect. This is covered in pub.r . _Heal_spells_ Heal spells are covered in the rules for spells. _Total_heals_ Total healing should be rare, expensive and involve some risk or other drawback. - EOT -
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