Rules
-----

_General_
Players heal with time, slowly when sober and faster when drunk. Food and drink
usually give some heal when consumed. The players must get satiated, drunk and
less thirsty when they consume your wares. The stuffness/strength must at least
be equal to the heal effect of the item when consumed. Not more than 50 healing
points (sp or hp) may be given per drink, food, etc. 
All healing requires permission.

_Free_healing_
Your area might give away a maximum of 100 HP per reset for free, with no more
than 5 HP per occasion, like an apple that can be picked from a tree etc.

_Selling_healing_
You might sell no more than 2000 HP of healing per reset, or no more than 500
HP per mortal. 

_The_price_of_healing_
The price of healing can be computed using the formula 4*H + H*H/10 and taking
the integer part thereof, H being the amount of healing. The table below shows
the result for some values.

 Heal  price    Heal  price    
+-----+-------++-----+-------+
!   1 !    4  !!  20 !  120  !
!   2 !    8  !!  50 !  450  !
!   5 !   22  !! 100 ! 1400  !
!  10 !   50  !! 200 ! 4800  !
+-----+-------++-----+-------+

_Non-healing_healing_
This might sound like a contradiction, but some pubs sell beverages with no
direct healing effect, only an intoxication effect. This is covered in pub.r .

_Heal_spells_
Heal spells are covered in the rules for spells.

_Total_heals_
Total healing should be rare, expensive and involve some risk or other 
drawback.

- EOT -



Help topics available:
README area.r armour.r behave.r clubs.r
container.r debug.r general.r guilds.r heal.r
monster.r paragon.r pub.r puzzles.r quests.r
room.r shop.r spells.r testplaying.r weapon.r
word_list

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