_SIGNAL_LOST_CONNECTION(L)

NAME
	_signal_lost_connection - player has gone linkdead

SYNOPSIS
	void _signal_lost_connection();

LOCATION
	Can be in any object a player might carry

DESCRIPTION
	When a player loses his connection (goes linkdead), this function
	is applied to his all_inventory() (everything he carries).

NOTES/USES
	This might be used in guild lines which send a message that a guild
	member has gone linkdead.

Help topics available:
_signal _signal_dropped _signal_given _signal_take_from_inv _signal_gotten
_signal_environment_died _signal_lost_connection _signal_please_take_this

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