_SIGNAL_LOST_CONNECTION(L) NAME _signal_lost_connection - player has gone linkdead SYNOPSIS void _signal_lost_connection(); LOCATION Can be in any object a player might carry DESCRIPTION When a player loses his connection (goes linkdead), this function is applied to his all_inventory() (everything he carries). NOTES/USES This might be used in guild lines which send a message that a guild member has gone linkdead.
Help topics available:
_signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
_signal_environment_died | _signal_lost_connection | _signal_please_take_this |
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