NAME _signal_given - tell an object it was given or put away SYNOPSIS void _signal_given(); LOCATION Any object that might be dropped. DESCRIPTION When a player has given or put away something this function is called in the dropped object _after_ the item is moved to its new location. NOTES Is not called when dropping things, use _signal_dropped. Is not called when selling things. EXAMPLE A delicate vase that may break if handled carelessly. inherit "/std/basic_thing"; void _signal_given() { if (!random(5)) /* 20% risk of breaking. */ { write("You clumsily destroy the vase.\n"); set_short("a broken vase"); set_long("The vase is cracked and large pieces are missing.\n"); set_value(20); } } void reset() { set_name("vase"); set_short("a delicate vase"); set_long("A most delicate vase of the finest china, you had\n"+ "better be careful with it!\n"); set_value(400); } SEE ALSO _signal_dropped
Help topics available:
_signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
_signal_environment_died | _signal_lost_connection | _signal_please_take_this |
You are guest number 88 since January 2020.
This file was last modified: June 2000.