CONCEPT
	_signal - signals to and from objects

DESCRIPTION
	A _signal is a normal LPC function in an object and it
	is called when certain events happens to the object or
	its environment. This call is usually from player.c or 
	living_functions.c.

SEE ALSO
	_signal_dropped
	_signal_environment_died
	_signal_given
	_signal_please_take_this
	_signal_gotten
	_signal_killed_something
	_signal_lost_connection
	_signal_take_from_inv
	_signal_throw_out

Help topics available:
_signal _signal_dropped _signal_given _signal_take_from_inv _signal_gotten
_signal_environment_died _signal_lost_connection _signal_please_take_this

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