CONCEPT _signal - signals to and from objects DESCRIPTION A _signal is a normal LPC function in an object and it is called when certain events happens to the object or its environment. This call is usually from player.c or living_functions.c. SEE ALSO _signal_dropped _signal_environment_died _signal_given _signal_please_take_this _signal_gotten _signal_killed_something _signal_lost_connection _signal_take_from_inv _signal_throw_out
Help topics available:
_signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
_signal_environment_died | _signal_lost_connection | _signal_please_take_this |
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