NAME _signal_dropped - tell an object it was dropped SYNOPSIS void _signal_dropped(); LOCATION Any object that might be dropped. DESCRIPTION When a player has dropped something this function is called in the dropped object _after_ the item is moved to the environment of the player. NOTES Is only called for the drop command, not when given, put in bags, sold etc. Use _signal_given in those cases. EXAMPLE A delicate vase that breaks if dropped. inherit "/std/basic_thing"; void _signal_dropped() { tell_room(environment(this_object()), "The vase breaks as it hits the groud.\n"); set_short("a broken vase"); set_long("The vase is cracked and large pieces are missing.\n"); set_value(20); } void reset() { set_name("vase"); set_short("a delicate vase"); set_long("A most delicate vase of the finest china, you had\n"+ "better not drop it!\n"); set_value(400); } SEE ALSO _signal_given
Help topics available:
_signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
_signal_environment_died | _signal_lost_connection | _signal_please_take_this |
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