NAME
_signal_dropped - tell an object it was dropped
SYNOPSIS
void _signal_dropped();
LOCATION
Any object that might be dropped.
DESCRIPTION
When a player has dropped something this function is called in
the dropped object _after_ the item is moved to the environment
of the player.
NOTES
Is only called for the drop command, not when given, put in
bags, sold etc. Use _signal_given in those cases.
EXAMPLE
A delicate vase that breaks if dropped.
inherit "/std/basic_thing";
void _signal_dropped()
{
tell_room(environment(this_object()),
"The vase breaks as it hits the groud.\n");
set_short("a broken vase");
set_long("The vase is cracked and large pieces are missing.\n");
set_value(20);
}
void reset()
{
set_name("vase");
set_short("a delicate vase");
set_long("A most delicate vase of the finest china, you had\n"+
"better not drop it!\n");
set_value(400);
}
SEE ALSO
_signal_given
Help topics available:
| _signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
| _signal_environment_died | _signal_lost_connection | _signal_please_take_this |
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This file was last modified: June 2000.