NAME
	_signal_gotten - Tells a monster it was just given an object.

SYNOPSIS
	void _signal_gotten(object given_object);

LOCATION
	Can be placed in any living object or container

DESCRIPTION
	When a player gives a monster an item, this function is
	called in the monster after the object has been transferred.
	As always, never assume that the given_object exists, it might
	be 0.

EXAMPLE
	A cookie-monster:

	void _signal_gotten(object o) {
	  if( o && (o->id("cookie")) ) {
	    tell_room(environment(this_object()),
		      "The cookie monster hapily eats the cookie.\n");
	    destruct(o);
	  }
	}

SEE ALSO
	_signal_please_take_this(L), _signal_given(L)

Help topics available:
_signal _signal_dropped _signal_given _signal_take_from_inv _signal_gotten
_signal_environment_died _signal_lost_connection _signal_please_take_this

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 70 since November 2019.
This file was last modified: June 2000.