NAME
	_signal_environment_died - tell an object its carrier died

SYNOPSIS
	void _signal_environment_died(object corpse);

LOCATION
	Any object that might be carried by a player or monster.

DESCRIPTION
	When a living (player or monster) dies, all objects in its
	inventory have their _signal_environment_died() function called.
	This happens _before_ the items are moved to the corpse.

EXAMPLE
	(To be written, bug me! (or hug me :) /MeTa)

SEE ALSO
	living_died

Help topics available:
_signal _signal_dropped _signal_given _signal_take_from_inv _signal_gotten
_signal_environment_died _signal_lost_connection _signal_please_take_this

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