NAME _signal_environment_died - tell an object its carrier died SYNOPSIS void _signal_environment_died(object corpse); LOCATION Any object that might be carried by a player or monster. DESCRIPTION When a living (player or monster) dies, all objects in its inventory have their _signal_environment_died() function called. This happens _before_ the items are moved to the corpse. EXAMPLE (To be written, bug me! (or hug me :) /MeTa) SEE ALSO living_died
Help topics available:
_signal | _signal_dropped | _signal_given | _signal_take_from_inv | _signal_gotten |
_signal_environment_died | _signal_lost_connection | _signal_please_take_this |
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