NAME
	input_to - redirect keyboard input to a function

SYNOPSIS
	void input_to(string func [, int noecho [, object obj]])

DESCRIPTION
	With this function it is possible to redirect the keyboard input from
	a player into a function.

	The function `func' is then called with the next string from the 
	player that was this_player() at the call of 	input_to instead of
	interpreting it as a command.

	If `noecho' is given, the string is not echoed on the player's screen;
	this is good for passwords and such.

	If 'obj' is given, the function is called in that object. Note that you
	cannot call static functions in the object.

NOTA BENE
	This only works for interactive players. This will not work
	for an npc of any kind.

Help topics available:
_destruct _isclone _lock _next_clone _query_action
add_action all_inventory call_other call_out call_out_info
clone_object command creator deep_inventory destruct
disable_commands enable_commands environment exec file_name
find_call_out find_living find_object first_inventory function_exists
inherit inherit_list input_to interactive living
move_object next_inventory present previous_object query_verb
remove_call_out restore_object save_object set_heart_beat set_light
set_living_name shadow tell_object tell_room this_object
this_player transfer

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