NAME
	enable_commands - set an to be object `living'

SYNOPSIS
	void enable_commands(void)

DESCRIPTION
	This function makes an object `living'. It will now pick up
	commands defined by `add_action()' and can listen to what is
	said in its environment.

SEE ALSO
	disable_commands, move_object

Help topics available:
_destruct _isclone _lock _next_clone _query_action
add_action all_inventory call_other call_out call_out_info
clone_object command creator deep_inventory destruct
disable_commands enable_commands environment exec file_name
find_call_out find_living find_object first_inventory function_exists
inherit inherit_list input_to interactive living
move_object next_inventory present previous_object query_verb
remove_call_out restore_object save_object set_heart_beat set_light
set_living_name shadow tell_object tell_room this_object
this_player transfer

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