NAME
	_isclone - check if an object is a clone or not
SYNOPSIS
	int _isclone(object)

RETURN VALUE
	Returns 1 (true) if the object is a clone, else returns 0. This can
	be used to differentiate between clones and master objects without
	having to look at the file name. This is also much faster than
	looking at the filename.

SEE ALSO
	file_name

Help topics available:
_destruct _isclone _lock _next_clone _query_action
add_action all_inventory call_other call_out call_out_info
clone_object command creator deep_inventory destruct
disable_commands enable_commands environment exec file_name
find_call_out find_living find_object first_inventory function_exists
inherit inherit_list input_to interactive living
move_object next_inventory present previous_object query_verb
remove_call_out restore_object save_object set_heart_beat set_light
set_living_name shadow tell_object tell_room this_object
this_player transfer

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 135 since February 2020.
This file was last modified: June 2000.