NAME
	call_out - delayed execution of a function

SYNOPSIS
        void call_out(string func, int delay, void|mixed arg)

DESCRIPTION
	With this function you can delay the call of a name function
	`func' for `delay' seconds. If `arg' is specified it is passed
        as an argument to the function.
	The value of "this_player()" in the function will be the same
        as it was when "call_out" was called.

NOTA BENE
	The smallest time-unit in the game is a heartbeat (2 seconds).
	This means that even though you might specify an odd-second delay,
	it will still be executed on a full heartbeat (even second). 

SEE ALSO
        call_out_info, find_call_out, remove_call_out 


Help topics available:
_destruct _isclone _lock _next_clone _query_action
add_action all_inventory call_other call_out call_out_info
clone_object command creator deep_inventory destruct
disable_commands enable_commands environment exec file_name
find_call_out find_living find_object first_inventory function_exists
inherit inherit_list input_to interactive living
move_object next_inventory present previous_object query_verb
remove_call_out restore_object save_object set_heart_beat set_light
set_living_name shadow tell_object tell_room this_object
this_player transfer

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This file was last modified: June 2000.