SET_SHORT(L)

NAME
	set_short - set the short description of an object

SYNOPSIS
	void set_short(string short)

LOCATION
	This function exists in very many of the lib objects, basically it is
	used by all objects a player will encounter.

RETURN VALUE
	None.

DESCRIPTION
	This function sets the short description of the object, which is what
	players usually see when they are passively looking at something.

EXAMPLE
	set_short("an ape");
	set_short("a monkey");
	set_short("an ugly demon");

NOTE
	It is far too common that the lfun set_name() is used in the way the
	lfun set_short() should be used. Note the differemce between a name
	and a description: 'monkey' and 'erebus' are names, while 'the monkey'
	and 'a black knight' are descriptions.

SEE ALSO
	set_long(L), long(L), query_long(L), set_name(L), query_name(L)

Help topics available:
add_hook add_weight can_put_and_get clean_up drop
extra_look get heart_beat id init
init_arg is_armour is_money is_weapon long
query_auto_load query_hook query_long query_name query_prevent_move_from_statue
remove_hook reset set_long set_name set_short
short

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