NAME
set_name - set the name of an object
SYNOPSIS
void set_name(string name)
LOCATION
This function exists in very many of the lib objects, basically it is
used by all objects a player will encounter.
RETURN VALUE
None.
DESCRIPTION
This function sets the name of the object. The object can then be
referred to by this name by the players.
EXAMPLE
set_name("ape");
set_name("monkey");
set_name("urgleflogga");
NOTE
It is far too common that the lfun set_name() is used in the way the
lfun set_short() should be used. Note the differemce between a name
and a description: 'monkey' and 'erebus' are names, while 'the monkey'
and 'a black knight' are descriptions.
SEE ALSO
set_long(L), long(L), query_long(L), set_short(L), short(L),
query_name(L)
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