NAME set_name - set the name of an object SYNOPSIS void set_name(string name) LOCATION This function exists in very many of the lib objects, basically it is used by all objects a player will encounter. RETURN VALUE None. DESCRIPTION This function sets the name of the object. The object can then be referred to by this name by the players. EXAMPLE set_name("ape"); set_name("monkey"); set_name("urgleflogga"); NOTE It is far too common that the lfun set_name() is used in the way the lfun set_short() should be used. Note the differemce between a name and a description: 'monkey' and 'erebus' are names, while 'the monkey' and 'a black knight' are descriptions. SEE ALSO set_long(L), long(L), query_long(L), set_short(L), short(L), query_name(L)
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