SET_LONG(L)

NAME
	set_long - set the long description of an object

SYNOPSIS
	void set_long(string long)

LOCATION
	This function exists in very many of the lib objects, basically it is
	used by all objects a player will encounter.

RETURN VALUE
	None.

DESCRIPTION
	This function sets the long description of the object, which is what
	players usually see when they are actively looking at something.

EXAMPLE
	set_long("The monkey has a red face and a long tail "+
	         "It yawns at you, showing off its sharp teeth.");

NOTE
	Usually, when players enter a room, they get to see the long
	description of the room, and the short description of all items in the
	room. This behaviour can be toggled by the players; in 'brief' mode
	they are presented with the short description of the room, too.

SEE ALSO
	set_short(L), short(L), query_long(L), set_name(L), query_name(L)

Help topics available:
add_hook add_weight can_put_and_get clean_up drop
extra_look get heart_beat id init
init_arg is_armour is_money is_weapon long
query_auto_load query_hook query_long query_name query_prevent_move_from_statue
remove_hook reset set_long set_name set_short
short

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