NAME
	query_prevent_move_from_statue - Things not moved when the
		player reconnects after linkdeath.

SYNOPSIS
	int query_prevent_move_from_statue()

LOCATION
	Any object carried by players.

DESCRIPTION
	Called from the player object when trying to move an object
	from the statue of a linkdead player to the new player object
	of the reconnecting player.
	If this returns true the object is not moved to the new player
	object but instead destructed.

NOTES
	Mostly intended for the soul and other objects that are cloned
	anyway. May not apply in the future.

Help topics available:
add_hook add_weight can_put_and_get clean_up drop
extra_look get heart_beat id init
init_arg is_armour is_money is_weapon long
query_auto_load query_hook query_long query_name query_prevent_move_from_statue
remove_hook reset set_long set_name set_short
short

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