NAME query_prevent_move_from_statue - Things not moved when the player reconnects after linkdeath. SYNOPSIS int query_prevent_move_from_statue() LOCATION Any object carried by players. DESCRIPTION Called from the player object when trying to move an object from the statue of a linkdead player to the new player object of the reconnecting player. If this returns true the object is not moved to the new player object but instead destructed. NOTES Mostly intended for the soul and other objects that are cloned anyway. May not apply in the future.
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