CHRONICLE X - Hyperlinked Reference Manual


Activation

An Activation normally consists of selecting a Hero or Alien Unit and taking up to two Actions with it. Each Hero and each Alien Unit can only be activated once during a Round, unless some special ability says otherwise.

When a Hero, Alien Unit or Blip Token is Activated, discard any unused Overwatch token it may have, then take two Actions. The actions available are Move, Sprint, Melee Attack, Shoot Attack, Interact, Overwatch, and for Blip Tokens: Flip Blip Token.

Note: an out-of-turn Activation still counts towards the once-per-turn limit, but a triggered Action that happens without an Activation does not. Consequently, for example, the Overmind Player's Interruption ability, which lets it activate one Alien Unit during the Hero Players's Turn, means the Alien Unit Activated by that ability can't be Activated next time it becomes the Overmind Player's Turn; but Overwatch attacks and Alien Behaviour Actions don't count as Activations.


Action

On a Model's or Alien Unit's Turn, it may perform two Actions, which must be different (that is, not two of the same Action).

The available Actions are:

The Alien Units have an extra action available:


[Top] [Index]