INFO terrain - various supported terrain types DESCRIPTION Author: Leowon, last update: 961203 This is a list of terrain properties you can set in rooms. Usage of these is heavily recommended. Use: In a room, simply do add_property(); The current terrain properties avaliable are: --------------------------------------------------------------------- BASIC TYPES, one of these should always be set unless your rooms are very unusual in their nature. Note that outdoors is set by the main topographic types below: outdoors indoors MAIN TOPOGRAPHIC TYPES Try to use these whenever appropriate. cave - sets indoors cliffs - sets outdoors desert - sets outdoors garden - sets outdoors, cultivated forest - sets outdoors hills - sets outdoors meadow - sets outdoors mountain - sets outdoors plain - sets outdoors river - sets outdoors, water, waterfilled sea - sets outdoors, water, waterfilled lake - sets outdoors, water, waterfilled road - sets outdoors swamp - sets outdoors, water track - sets outdoors urban - sets outdoors OPTIONAL TYPES These have been added by various wizards as a complement to the basic ones. This list might change as more such properties are added. To be sure to get the latest info, check 'properties' in the help system. bridge - the room is, or is part of, a bridge. cultivated - this place is cultivated. mist - the room is misty, foggy. sand - there is sand in the room. square - the room is, or is part of, a square. Sets urban. water - there is water in the room somewhere. waterfilled - the room is filled with water, and players should get wet when entering/staying here. waterside - the room is next to a body of water. Sets water. MODIFYING TYPES These refine the various terrain types in some way. arid - the room is unusually dry. cold - the room is very cold, semi-arctic conditions or colder. humid - the room is unusually humid. temperate - this is default, neither extremely cold nor extremely warm. warm - the room is very warm, semi-tropic conditions or warmer. This is just a brief list of the terrain properties, for more information 'goto /room/prop_room' and check the properties there. We also want to push for using damage types, so do 'man damage_types' if you haven't already.
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This file was last modified: June 2000.