INFO
	terrain - various supported terrain types

DESCRIPTION
	Author: Leowon, last update: 961203

	This is a list of terrain properties you can set in rooms.
	Usage of these is heavily recommended.

	Use: In a room, simply do add_property();

	The current terrain properties avaliable are:
	---------------------------------------------------------------------
	BASIC TYPES, one of these should always be set unless your rooms are
	very unusual in their nature. Note that outdoors is set by the main
	topographic types below:

	outdoors	 
	indoors		


	MAIN TOPOGRAPHIC TYPES
	Try to use these whenever appropriate.
	cave		- sets indoors
	cliffs		- sets outdoors
	desert		- sets outdoors
	garden          - sets outdoors, cultivated
	forest		- sets outdoors
	hills		- sets outdoors
	meadow		- sets outdoors
	mountain	- sets outdoors
	plain		- sets outdoors
	river		- sets outdoors, water, waterfilled
	sea		- sets outdoors, water, waterfilled
	lake		- sets outdoors, water, waterfilled
	road		- sets outdoors
	swamp		- sets outdoors, water
	track		- sets outdoors
	urban		- sets outdoors

	OPTIONAL TYPES
	These have been added by various wizards as a complement to the
	basic ones. This list might change as more such properties are
	added. To be sure to get the latest info, check 'properties' in the
	help system.
	bridge		- the room is, or is part of, a bridge.
	cultivated	- this place is cultivated.
	mist		- the room is misty, foggy.
	sand		- there is sand in the room.
	square		- the room is, or is part of, a square. Sets urban.
	water		- there is water in the room somewhere. 
	waterfilled	- the room is filled with water, and players should
			  get wet when entering/staying here.
	waterside	- the room is next to a body of water. Sets water.
	

	MODIFYING TYPES
	These refine the various terrain types in some way.
	arid		- the room is unusually dry.
	cold		- the room is very cold, semi-arctic conditions or
			  colder.
	humid		- the room is unusually humid.
	temperate	- this is default, neither extremely cold nor
			  extremely warm.
	warm		- the room is very warm, semi-tropic conditions or
			  warmer.


	This is just a brief list of the terrain properties, for more
	information 'goto /room/prop_room' and check the properties there.

	We also want to push for using damage types, so do 'man damage_types'
	if you haven't already. 

Help topics available:
Syntax acl admin ange-ftp blocker
concept damage_types disk feelings ftp
quality tasks terrain wizard wizline
wizlevels wizsoul wiztool

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 134 since November 2019.
This file was last modified: June 2000.