INFO
	disc wise - comments on disc hygiene

DESCRIPTION


	NannyMUD has access to limited disc space. The discs holds the
	complete system for the machine we run on, as well as the files
	associated with the game. The discs have already been full once or
	twice. What happens then is that no files can be saved, especially the
	player save files, member lists in guilds etc. In short, full discs
	means total chaos.

	Here follows some things people do all too often that they should not.
	Read and avoid.

	1/ Standard files.  It is all too common that people take copies of
	   the files in /std or /obj and store in their directories. Especially
	   big files, like player.c and living.c, have been very popular. There
	   are mainly two reasons not to do this:

	   i/  The waste of disc space.
	   ii/ There are few files that will be changed so fast as the standard
	       files, thus making the copies obsolete - very fast.

	2/ Doc files.
	   In order to have easy access to the documentation, people copies the
	   doc files to their directories. There are mainly three reasons not
	   to do this:
	   i/   The waste of disc space.
	   ii/  Even though docs are changed less often than standard files,
	        they do get changed. Then the copy is obsolete junk.
	   iii/ If you make it an habit to look in the doc directory, you might
	        notice additions that have been made.

	3/ Other wizards files.
	   Sometimes people makes copies of files (or whole directories, sigh)
	   of other wizards code, to have easy access to examples. Persuade the
	   other wizard to let you have read access instead. Don't waste the
	   disc space.

Help topics available:
Syntax acl admin ange-ftp blocker
concept damage_types disk feelings ftp
quality tasks terrain wizard wizline
wizlevels wizsoul wiztool

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This file was last modified: June 2000.