CHRONICLE X - Hyperlinked Reference Manual
Space Station
In some Game Modes, the Hero Players have a Space Station which they can visit between Missions. They can even visit the Space Station during Missions, but it costs some Turns to move in and out of the Space Station, so this is mainly relevant for Heroes that are low on health and risk dying if they stay in the Mission.
The Space Station is represented by Space Station cards, one for each room in the Space Station. Initially, the Space Station starts by being composed of two rooms, HQ and Warehouse. (The rulebook mentions as room called "Hangar" in the setup instructions, but it has been confirmed by Archon in an FAQ answer that that is a misprint; it should say "Warehouse".)
As the game progresses, the Hero Players can spend Resources to build new Space Station rooms, which they get to freely choose from all available Space Station cards in the game.
The rooms have various effects described on their room cards. Some effects are only active when a Hero is "assigned" to the room between Missions, while other effects may be triggered by the Hero doing an action in the room during a mission. And some rooms simply adds a permanent effect for the Hero Player even if no Hero is present in the room.
Further below is a list of the Space Station rooms that are present in the Chronicle X core box. It should be noted that a few of these cards have misprints, typically in terms of not having been updated from an earlier game design. I the quoted card texts below, I have corrected language, phrasing and punctuation errors, but have left "design misprints" in place and instead added an ERRATA or CLARIFICATION note after the quoted text.
Terminology notes: when a room card talks about a Hero being "assigned" to a location, it means the Hero is placed there for the whole duration between two Missions. When a room card talks about spending a turn or round here, it means the Hero must stay idle here for one Turn during a Mission. When a room talks about spending an Interact action, it means the Hero must be present in the room and use one of its two actions to trigger the effect. Such effects can normally only be triggered once per Mission by each Hero.
The Space Station rooms in the core box are:
- HQ. "Heroes are placed here. If a hero is assigned to this room between missions, in the next game the Overmind Player can hold 1 fewer Forced Mutation cards in their hand to a minimum of 3. Heroes come here when extracted during a mission."
- WAREHOUSE. "All unused items are stored here. If a hero is assigned to this room between missions, you may exchange an item for scrap tokens equal to the scrap cost value indicated on the item card." ERRATA: scrap tokens don't exist as separate tokens in the final version of the game, but correspond to the Resources generated by using the item to "pay" a Resource cost.
- MEDICAL BAY. "A hero assigned here between missions regains 4 health rather than 1. A hero can enter this room during the mission and spend an Interact action to regain 2 health. No more than 2 heroes may be assigned here at a time."
- WORKSHIP. "Used consumsable items are placed in the workshop rather than being discarded. Each consumable can be repurchased for the scrap cost indicated on the card. After any purchases have been made, any unpurchased items are returned to the discard pile for the next mission. If a Hero model is assigned to this room between missions, they can upgrade a single item to an Advanced Item by spending the scrap cost indicated on the card. A Hero can use this room during a mission by spending an Interact action to repurchase or upgrade an item as above. No more than one Hero can be assigned to this room at any time." CLARIFICATION All items placed here at discarded when a new Mission beings.
- RAGE QUIT THERAPY ROOM. "If used during a mission, for each round that a hero spends in this room, the Overmind Player may not play standard or supreme Mutation cards."
- MEDITATION ROOM. "Heroes may now defend against Psychic Attacks with 2 dice." CLARIFICATION This effect is permanently available once this room has been added to the space station. No Hero needs to be present in the room for this to work.
- INTEL ROOM. "A single Hero can spend a game turn here to reveal the Overmind Player's Hidden Agenda card."
- TRAINING ROOM. "If a Hero is assigned to this room between missions, then they will gain double experience points during the next mission. Only one Hero may be assigned to this room at a time. A Hero may also use this room during a Mission to gain 3 experience points." CLARIFICATION The effect of gaining 3 experience points requires an Interact action, and each Hero can only do this once per Mission.
- SODA BAR. "Heroes now recover 1 Neon Rush each between missions. If a Hero is assigned to this room between missions, that hero can recover up to 4 Neon Rushes (max of 6). Only one Hero can be assigned to this room at a time."
- STORE CLOSET. "If a Hero is assigned to this room between missions, they can exchange any 2 unwanted single scrap tokens or a single unwanted double scrap token for 1 other single scrap token of their choice. A Hero may also use this room during a mission by spending an Interact action here to make the same exchange. No more than one Hero may use this room at one time."
- COMBAT SIMULATOR. "If a Hero is assigned to this room between missions, in the preceding mission they may look at the top two Hazard cards in the Hazard deck."
- ARMOURY. This card is obsolete, so I'll leave out the old rules text. The card refers to "bullets", which in the previous design of the game were a kind of tokens that could be spent to reroll combat dice, but this effect has been taken over by Neon Rush tokens, and the SODA BAR room now has the function the ARMOURY used to have.
The TWILIGHT AT AREA 51 Expansion adds two more Space Station room cards:
The ABYSS Expansion also adds two more Space Station room cards:
- "LAST CHANGE" SALOON. "Heroes (max 2) may be assigned to this room between Missions. During the next Mission, if this Hero is taken out of action (health reduced to 0), the controlling player may roll 1 Combat Dice. On a roll of Shield, that Hero is not taken out of action and is restored to half health."
- AQUATIC TRAINING TANK. "If a Hero (max 2) is assigned to this room between Missions, that Hero restored 5 O2 levels instead of 4 when interacting with an O2 token." NOTE O2 tokens are related to a game mechanic only present in the ABYSS Expansion.
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