CHRONICLE X - Hyperlinked Reference Manual


Space Station

In some Game Modes, the Hero Players have a Space Station which they can visit between Missions. They can even visit the Space Station during Missions, but it costs some Turns to move in and out of the Space Station, so this is mainly relevant for Heroes that are low on health and risk dying if they stay in the Mission.

The Space Station is represented by Space Station cards, one for each room in the Space Station. Initially, the Space Station starts by being composed of two rooms, HQ and Warehouse. (The rulebook mentions as room called "Hangar" in the setup instructions, but it has been confirmed by Archon in an FAQ answer that that is a misprint; it should say "Warehouse".)

As the game progresses, the Hero Players can spend Resources to build new Space Station rooms, which they get to freely choose from all available Space Station cards in the game.

The rooms have various effects described on their room cards. Some effects are only active when a Hero is "assigned" to the room between Missions, while other effects may be triggered by the Hero doing an action in the room during a mission. And some rooms simply adds a permanent effect for the Hero Player even if no Hero is present in the room.

Further below is a list of the Space Station rooms that are present in the Chronicle X core box. It should be noted that a few of these cards have misprints, typically in terms of not having been updated from an earlier game design. I the quoted card texts below, I have corrected language, phrasing and punctuation errors, but have left "design misprints" in place and instead added an ERRATA or CLARIFICATION note after the quoted text.

Terminology notes: when a room card talks about a Hero being "assigned" to a location, it means the Hero is placed there for the whole duration between two Missions. When a room card talks about spending a turn or round here, it means the Hero must stay idle here for one Turn during a Mission. When a room talks about spending an Interact action, it means the Hero must be present in the room and use one of its two actions to trigger the effect. Such effects can normally only be triggered once per Mission by each Hero.

The Space Station rooms in the core box are:

The TWILIGHT AT AREA 51 Expansion adds two more Space Station room cards:

The ABYSS Expansion also adds two more Space Station room cards:


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