NAME friend.c - some code for friends handling INHERITS Nothing SETUP FUNCTIONS add_friend REMOVE FUNCTIONS remove_friend QUERY FUNCTIONS query_friends ======================================================================= NAME add_friend - add a friend to the monster SYNTAX void add_friend(string|string* who) DESCRIPTION Add a friend to the monster. This means that we callwhenever we are attacked so can help us. Note that is a string and we will call _all_ monsters in the same room for which id(who) returns 1. If an array is given all elements are considered friends. ======================================================================= NAME remove_friend - Remove a friend from the list of friends SYNTAX void remove_friend(string friend) DESCRIPTION If the monster had a friend with the name , it is removed from the list of friends. ======================================================================= NAME query_friends - Ask the monster what friends it has. SYNTAX string* query_friends() DESCRIPTION Returns an array with all the monster's friends. =======================================================================
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basic_monster.doc | friend.doc | monster.doc | simple_monster.doc | state_monster.doc |
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