NAME state_monster.c - a state monster. INHERITS monster.c (read monster.doc further details) friend.c (read friend.doc for further details) SETUP FUNCTIONS add_response add_timeout add_soul set_state reset_timeout clear_timeout set_use_parse_feeling set_chat_chance add_chat REMOVE FUNCTIONS remove_response remove_timeout remove_chat QUERY FUNCTIONS query_state query_states query_timeout query_timeouts SPECIAL PROPERTY listen_to_npc : Makes the state_monster listen to chats by NPCs speed_chat: Make the monster say the entire chat in one go. SEE ALSO There are elaborate examples in the /example dir. ======================================================================= NAME add_response - add responses to the monster SYNTAX void add_response(string state, string pattern, string response, string new_state) void add_response(string state, string pattern, string response, string new_state, string flag, int random, int shots) void add_response(string state, string pattern, string response, string new_state, int random, int shots) DESCRIPTION With this function you add a response. If thematches, the is executed. Please note that only one (1) is executed at any time. However if a