NAME monster.c - a simpler version of the state monster. INHERITS simple_monster.c (read simple_monster.doc further details) friend.c (read friend.doc for further details) sequence.c (read sequence.doc for more information) SETUP FUNCTIONS add_response add_attack_chat add_soul set_use_parse_feeling REMOVE FUNCTIONS remove_response remove_attack_chat QUERY FUNCTIONS query_responses SPECIAL PROPERTIES listen_to_npc : Makes the monster respond to NPCs. debug_level: An int representing the debug level of the monster. SEE ALSO There are elaborate examples in the /example dir. ======================================================================= NAME add_response - add responses to the monster SYNTAX void add_response(string pattern,string response) void add_response(string pattern,string response, string flag, int random, int shots) void add_response(string pattern, string response, int random, int shots) DESCRIPTION With this function you add a response. If thematches, the is executed. Please note that only one (1) is executed at any time. However if a and are the file