NAME
        monster.c - a simpler version of the state monster.

INHERITS
        simple_monster.c (read simple_monster.doc further details)
        friend.c (read friend.doc for further details)
	sequence.c (read sequence.doc for more information)

SETUP FUNCTIONS
        add_response
	add_attack_chat
        add_soul
        set_use_parse_feeling

REMOVE FUNCTIONS
        remove_response
	remove_attack_chat

QUERY FUNCTIONS
        query_responses

SPECIAL PROPERTIES
        listen_to_npc : Makes the monster respond to NPCs.
	debug_level: An int representing the debug level of the monster.

SEE ALSO
        There are elaborate examples in the /example dir.

=======================================================================
NAME
        add_response - add responses to the monster
SYNTAX
        void add_response(string pattern,string response)
        void add_response(string pattern,string response, 
                          string flag, int random, int shots)
        void add_response(string pattern, string response,
                          int random, int shots)
DESCRIPTION

        With this function you add a response. If the  matches, the
         is executed. Please note that only one (1)  is
        executed at any time.  However if a                                            and  are the file