NAME simple_food.c - a simple edible thing INHERITS basic_thing.c (see basic_thing.doc for more info) SETUP FUNCTIONS set_strength set_heal set_empty_obj set_eat_msg QUERY FUNCTIONS query_strength query_heal query_empty_obj query_eat_msg query_food (always returns 1) REMOTE FUNCTIONS remote_prevent_eat remote_eat_callback remote_smell_callback SPECIAL PROPERTIES _smell: the message written to this player when he/she/it smells it. NOTA BENE Anything that uses this file has to be approved by the admin. ======================================================================= NAME set_strength - set how much food it is SYNTAX void set_strength(int strength); DESCRIPTION This sets how much food it is, a player can not eat things that has strength >= his level * 8. Note that the 'strength' of the food does not affect how much it heals, only who can eat it and how much they can eat of it per minute. ======================================================================= NAME set_heal - set how much someone will heal from eating this SYNTAX void set_heal(int heal); DESCRIPTION The person eating this will heal this many hit points. ======================================================================= NAME set_empty_obj - set what will be left when eaten SYNTAX void set_empty_obj(mixed empty_obj); DESCRIPTION When this is eaten, empty_obj will be sent to eval(), and if the returning value is a string this will be cloned, else the returned value is assumed to be an object or zero. If this operation results in an object, it will be moved to the same environment as the food that was eaten. The food itself will then selfdestruct. Basicall empty_obj should be one of four things: 1, a filename to be cloned 2, an object 3, a string on the form "@func(arg)" that is evaluated to return something that fits 1 or 2. 4, zero, this will cause the object to simply go away when eaten. This is the default 5, a string on the form "a something" where "something" will be sent to /std/lib for cloning ======================================================================= NAME set_eat_msg - set message to show when eaten SYNTAX void set_eat_msg(string msg); DESCRIPTION This is a standard form message that is shown when someone eats this object. See documentation for msg() in /std/msg.c for more information on this 'standard form'. ======================================================================= NAME remote_prevent_eat - prevent people to eat us SYNTAX int remote_prevent_eat(object food); DESCRIPTION This function is called in __remote when the player tries to eat this object. It should write a message and return 1 to prevent the object from being eaten. ======================================================================= NAME remote_eat_callback - Do eat side effects SYNTAX int remote_eat_callback(object food); DESCRIPTION This function is called in __remote when the player eats the 'food'. All checks has been done already, so this function can only be used to add side effects. It can not be used to prevent 'food' from being eaten. It can however prevent the object from selfdestructing (or being replaced by empty_obj) by returning 1. EXAMPLE int remote_eat_callback(object food) { this_player()->frog_curse(1); return 0; } ======================================================================= NAME remote_smell_callback - Do smell side effects SYNTAX void remote_smell_callback(object food); DESCRIPTION This function is called in __remote when the player smells the 'food'. If it returns 1, no other messages will be written. =======================================================================
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