NAME simple_drink.c - simple drink object INHERITS /std/basic_thing.c see basic_thing.doc for further details SETUP FUNCTIONS set_strength set_soak set_heal set_drink_msg set_empty_obj QUERY_FUNCTIONS query_strength query_heal query_soak query_empty_obj query_drink_msg query_drink REMOTE FUNCTIONS remote_prevent_drink remote_drink_callback SPECIAL PROPERTIES _too_strong_msg: this is sent to msg() if the drink is too strong, default is "That is too strong for you.\n" NOTA BENE Anything that uses this file has to be approved by the admin. ========================================================================== NAME set_strength - set how intoxicating the drink is SYNTAX void set_strength(int strength); DESCRIPTION This function sets how intoxicated the player will become when drinking this drink. The value can also be negative. The value is sent to eval() when the player drinks the drink. ========================================================================== NAME set_soak - set how thirst quenching the drink is SYNTAX void set_soak(int soak); DESCRIPTION This function sets how thirst quenching this drink is. The only effect of this value is that a player can not drink any amount of thirst quenching drinks. The value can also be negative. The value is sent to eval() when the player drinks the drink. ========================================================================== NAME set_heal - set how healing he drink is SYNTAX void set_heal(int heal); DESCRIPTION This function sets how healing this drink is. That is, how many hp and sp the player will get when drinking this drink. The value can also be negative. The value is sent to eval() when the player drinks the drink. ========================================================================== NAME set_drink_msg - set the drink message SYNTAX void set_drink_msg(string msg); DESCRIPTION The argument to this function will be eval:ed and sent to msg() when someone drinks this drink. ========================================================================== NAME set_empty_obj - give a replacement when this is empty SYNTAX void set_empty_obj(mixed ob); DESCRIPTION The default is that when you drink this drink the object self- destructs and nothing is left. With this function you can make another object take it's place, such as an empty cup or an empty bottle. The argument should either be the file name of something to clone, or the actual object itself. Since 'ob' is sent to eval() it can also be a reference to a function that returns the object you want. EXAMPLE set_empty_obj("a bottle"); ========================================================================== NAME remote_prevent_drink - do extra checks before drinking SYNTAX int remote_prevent_drink(object drink) DESCRIPTION This function is called in the __remote object when someone tries to drink this drink. If for some reason this player isn't allowed to drink this drink remote_prevent_drink should write some approperiate message and return 1. ========================================================================== NAME remote_drink_callback - do extra effects SYNTAX int remote_drink_callback(object drink); DESCRIPTION This function lets you do extra interesting stuff when someone drinks this drink. It is called after all the checks has been done, the messages have been written and the healing/intoxication/soak has been added. If remote_drink_callback returns 1, the drink itself will not selfdestruct or replace itself with the empty_obj. ==========================================================================
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