NAME get_all_obj() - get an array with all objects in the game. SYNOPSIS object *_get_all_obj() RETURN VALUE This efun returns an array with pointers to all objects that exists in the game. SEE ALSO sfun/_next_obj, sfun/_prev_obj
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_get_all_obj | _next_obj | _prev_obj | abs | expand_file_name |
frnd | get_objects | getopts | implode_nicely | itoa |
line_break | load_object | mapping_rusage | query_ip_name | set_light |
sgn | short_date | typep |
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