NAME
	living_died - Signals that someone just died.

SYNOPSIS
	void living_died(object corpse);

LOCATION
	A room that needs notification when someone dies in there. 

DESCRIPTION
	When something dies, this function is called in the
	environment of the dying thing. The corpse is created and
	passed to this function, but any items are still on the dying
	living. The corpse is moved to the environment of the dying
	creature _after_ this call.

NOTES
	The dying thing is previous_object(), NOT this_player().
	Currently bugs as there is no corpse passed, a fix is on its
	way. /MeTa

EXAMPLE
	(Add this in _any_ room.)

	void living_died(object corpse)
	{
	  if (interactive(previous_object()))
	    tell_room(this_object(),
		      "You hear a laughter in the distance as Death "+
		      "takes another soul.\n");
	}

SEE ALSO
	_signal_environment_died

Help topics available:
dark exit living_died party_follow_verb query_contents

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