EXIT(L)

NAME
	exit - call when a living object leaves a room

SYNOPSIS
	void exit(object ob);

LOCATION
	Only meaningful in room objects.

DESCRIPTION
	This function is called in the old environment every time a
	living object leaves it.  That object is passed to the function
	as an argument.

NOTES
	*** BE EXTREMELY CAREFUL WITH THIS *** A bug in this object can
	mean that anyone entering the room is trapped forever (that is,
	until the next reboot).

	If the object leaves by move_object() or transfer(), then this_player
	will be that object.  But if it leaves by destruct(), then this_player
	will not be the destructed object.  Thus it is better to use the
	argument passed to exit rather than this_player().

SEE ALSO
	init(L)
	

Help topics available:
dark exit living_died party_follow_verb query_contents

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