REDUCE_HIT_POINT(L)

NAME
	reduce_hit_point - OBSOLETE function.

SYNOPSIS
	Use add_hp(L) instead.

LOCATION
	/obj/living.c

RETURN VALUE
	The total hit points of a creature after amount has been subtracted.

DESCRIPTION
	This function is obsolete and will be removed. Use add_hp(L)
	instead.

	This function is used to subtract 'amount' from the total hit
	points of a living object.  

NOTES
	Use of this function in weapons and in combat is expressly
	forbidden.  Doing so may be grounds for demotion.  Check the
	rules or ask a 35++ for more current info.

	Negative values may be used to heal hit points alone (opposed to
	heal_self(L) which heals hit points and spell points together).

	This function cannot reduce a living below 1 hit point, and so
	cannot kill a living.

	Unlike hit_player(L), which adjusts the damage for armour class,
	this function adds or subtracts an absolute amount from the total
	hit points.

	Use this for poisons and the like.

BUGS (FEATURES)
	Currently this can be used to raise a living object above its 
	maximum normal hit point range.  Do not use this feature.

SEE ALSO
	add_hp(L), add_sp(L), heal_self(L)

Help topics available:
LFUNS MORE_LFUNS query_info query_air reduce_hit_point
restore_spell_points save_me_from_death

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