STOP_FIGHT(L)

NAME
	stop_fight - halt fighting in a living object

SYNOPSIS
	void stop_fight();

LOCATION
	/obj/living.c

DESCRIPTION
	If a living object is engaged in combat, calling this function
	will stop its fighting.

NOTES
	Unless stop_fight() is immediately called in its opponent as
	well, the first creature will resume its fight as soon as 
	it is hit again.

	Use this function for 'scrolls of taming' and the like.
	If you don't want players to be fight a certain monster or
	under certain circumstances, you might want to redefine the
	hit_player(L) function.

SEE ALSO
	hit_player(L)

Help topics available:
add_hp add_money add_sp catch_tell heal_self
hit_player monster_died move_player query_max_sp query_money
query_attack query_npc query_objective query_gender query_possessive
query_pronoun query_gender_string query_sp query_worn query_hp
query_level query_living query_max_hp set_wet stop_fight

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