STOP_FIGHT(L) NAME stop_fight - halt fighting in a living object SYNOPSIS void stop_fight(); LOCATION /obj/living.c DESCRIPTION If a living object is engaged in combat, calling this function will stop its fighting. NOTES Unless stop_fight() is immediately called in its opponent as well, the first creature will resume its fight as soon as it is hit again. Use this function for 'scrolls of taming' and the like. If you don't want players to be fight a certain monster or under certain circumstances, you might want to redefine the hit_player(L) function. SEE ALSO hit_player(L)
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