HEAL_SELF(L) NAME heal_self - heal a living object SYNOPSIS void heal_self(int amount) LOCATION /obj/living.c DESCRIPTION This function is called in living objects to 'heal' them of both lost hit points and spell points by 'amount' points. NOTES The local function heal_self can only be used to add points; Negative values passed to it are thrown out. Read the rules on healing before using this on any player. SEE ALSO add_sp(L), add_hp(L), heal.r(R), healing(b)
Help topics available:
You are guest number 76 since December 2019.
This file was last modified: June 2000.