INFO water_room - a room with water DESCRIPTION If you can, use /std/*room instead. The room described here is a CPU and memory hog, and rather old. /room/water_room may be used to simulate a room that is a water surface or under water. It is inherited froom /room/room, and you have too understand how that works in order to understand the rest of this file. A room inherited from /room/water_room may also be used as a normal room. Whether it is waterfilled or not is controlled by using properties: If the property "waterfilled" is set, the room's special behaviour will be activated. This makes it possible to simulate tides, airlocks, etc.. The things that are different when the room is waterfilled are: * Objects dropped will sink if there is a room defined for them to sink to. * A room may be defined as being underwater and having another room as its surface. Players without an air supply will be forced to that surface after a set time. Look at the file itself for more exact explanations on what functions are available and how they work.
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This file was last modified: June 2000.