INFO
	water_room - a room with water

DESCRIPTION
	If you can, use /std/*room instead. The room described here is a CPU
	and memory hog, and rather old.

	/room/water_room may be used to simulate a room that is a water
	surface or under water. It is inherited froom /room/room, and you have
	too understand how that works in order to understand the rest of this
	file.

	A room inherited from /room/water_room may also be used as a normal
	room. Whether it is waterfilled or not is controlled by using
	properties: If the property "waterfilled" is set, the room's special
	behaviour will be activated. This makes it possible to simulate tides,
	airlocks, etc..

	The things that are different when the room is waterfilled are: 
	* Objects dropped will sink if there is a room defined for them to
	  sink to.
	* A room may be defined as being underwater and having another room 
	  as its surface. Players without an air supply will be forced to 
	  that surface after a set time.

	Look at the file itself for more exact explanations on what functions 
	are available and how they work.

Help topics available:
COPYRIGHT README banish castle door
ed feelings genders general hook
key mapsystem prices properties rooms
style/ termcap tourist_info water_room_old

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 113 since November 2019.
This file was last modified: June 2000.