INFO
genders - possible genders in NannyMUD
DESCRIPTION
Living objects that inherit /obj/living can now have a gender: they
can be male, female or neuter. There is a variable, gender, which can
have the values 0, 1 or 2, #defined in /obj/living.h as
NEUTER_GENDER (0)
MALE_GENDER (1)
FEMALE_GENDER (2) .
These functions have been defined in /obj/living_functions.c:
query_gender() -- returns the value of the gender variable
set_gender(g) -- sets the gender variable to g (after checking)
query_gender_string() -- returns "neuter", "male" or "female"
query_pronoun() -- returns "it", "he" or "she"
query_possessive() -- returns "its", "his" or "her"
query_objective() -- returns "it", "him" or "her"
The function show_stats(), used by the wizard command stat, has been
modified so it also displays the gender of the monster or player.
/obj/player.c has been modified to ask for a gender when a player
logs in for the first time, and to print "He is in good shape." etc.
I also changed the soul to print "Sabrina twiddles her thumbs." etc.
Monsters are neuter by default.
Old players will be asked at their next login.
Help topics available:
| COPYRIGHT | README | banish | castle | door |
| ed | feelings | genders | general | hook |
| key | mapsystem | prices | properties | rooms |
| style/ | termcap | tourist_info | water_room_old |
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This file was last modified: June 2000.