INFO
	genders - possible genders in NannyMUD

DESCRIPTION
	Living objects that inherit /obj/living can now have a gender: they
	can be male, female or neuter. There is a variable, gender, which can
	have the values 0, 1 or 2, #defined in /obj/living.h as
	  NEUTER_GENDER (0)
	  MALE_GENDER   (1)
	  FEMALE_GENDER (2) .

	These functions have been defined in /obj/living_functions.c:

        query_gender() -- returns the value of the gender variable
        set_gender(g)  -- sets the gender variable to g (after checking)

        query_gender_string() -- returns "neuter", "male" or "female"
        query_pronoun()       -- returns "it", "he" or "she"
        query_possessive()    -- returns "its", "his" or "her"
        query_objective()     -- returns "it", "him" or "her"

	The function show_stats(), used by the wizard command stat, has been
	modified so it also displays the gender of the monster or player.

	/obj/player.c has been modified to ask for a gender when a player
	logs in for the first time, and to print "He is in good shape." etc.
	I also changed the soul to print "Sabrina twiddles her thumbs." etc.

	Monsters are neuter by default.
	Old players will be asked at their next login.

Help topics available:
COPYRIGHT README banish castle door
ed feelings genders general hook
key mapsystem prices properties rooms
style/ termcap tourist_info water_room_old

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