CHRONICLE X - Hyperlinked Reference Manual


Red Square

Red Squares on the Mission Map are marked by having one or more of its side highlighted in red, which indicate areas which are more exposed to Attacks. Red Squares give -1 Defence Value against Attacks on a target on the Red Square if the Attack is coming from a direction that goes through one of the highlighted sides of the Square.

ERRATA FROM ARCHON REGARDING RED SQUARES: "These represent open ground that makes the model an easy target. Any models on a Red Square reduces its Defense Value by 1. If one or more Red Squares interrupt a wall, additionally to being Red Squares, these are treated as pathways via which a model may move and draw Line of Sight to other models through the wall.

Map Tile

The Mission Map in Chronicle X is built up from a number of Map Tiles. The exact size of the Mission Map can vary in principle, but in normal cases, it is built from four by four map tiles, with each Map Tile being five by five Squares, with each Square being capable of holding one standard-sized Model. XXL Models take up two by two Squares.

The core game contains 20 Map Tiles, which are double sided. Each face of each Map Tile has a code name, which is a letter, or a digit, or a combination of a letter and a digit. The Missions in the Narrative Mode have a specified Mission Map layout with some or all Map Tiles specified by name.

Some of the Squares on Map Tiles are highlighted in various colours, with various meanings. Three have ongoing effects during gameplay:

And two other only have their effect during Mission Map setup, but place tokens that have ongoing effects during gameplay as long as the tokens remain:

Additionally, white borders are used to make walls and other environment structures that block Line of Sight in the same way as walls.


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