Jerk is one of the Heroes available in the Stretch Goals (although technically, Jerk wasn't a stretch goal, but rather a backer bonus included already from the start).
Equipment icons: WEAPON, ARMOUR.
Level 0 ability: Nimble Target: Jerk cannot be targeted by Shoot Attacks outside of 5 Squares.
Level 1 ability: Irritating Cackle: spend an Interact Action and choose 1 enemy model/unit on the board that is not in Close Combat. The chosen model's next turn must be to move towards Jerk, avoiding taking Free Strikes if possible. If they end within range of making a Shoot Attack against Jerk, they do. If not, their activation ends. The model/unit must move its full movement.
Level 2 ability: Just Add Water: spend an Interact Action. The player controlling Jerk may draw a card from the top of the Overmind's Mutation deck and may play it at any time (may hold a max. of 2 cards). Once used, the card is then added to the Mutation Card discard pile.