At SIGGRAPH2008 I will teach (or after Aug 14:th "taught") an Autodesk masterclass about mental ray rendering. A large part of the masterclass was about adopting a linear work flow. This site is the "companion site" to that masterclass.

A linear what flow?

In a nutshell: rendering algorithms only work correctly in a linear color space, but your off-the shelf computer monitor is not a linear device. Someone (or something, somewhere in the pixel pipeline) must handle this "discrepancy".

Many people know this, and understand this, and handle the color management pipeline correctly. But a staggering amount of people are completely unaware of the issues, and do things incorrectly. What is worse, the defaults in many popular off-the-shelf digital content creation applications are incorrect, forcing anyone using them out-of-the-box to adopt a default workflow that is incorrect.

This site is dedicated to explaining the issues, and to explain, in a practical way, how to deal with the issues.

If you are one of those people that never gave color management (or the fact that the display is nonlinear) a single thought, this site will take you on a journey through some interesting revelations. If you are rendering with no color management or no gamma correction to an off-the-shelf sRGB monitor, you have effects like 2+2=10, and as far as I recall from school


Click the logo above to enter.

LinearWorkFlow.com (pre)opens at SIGGRAPH 2008.

The site is currently under construction, and much much more will come

For now, you can buy the T-shirt :)

Far too many renderings are done with no regard to any form of color management, let alone a simple gamma correction. This is demonstrably wrong.

More to follow...