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10. The Boot Sequence
When the MUD boots, several things happen in a certain order.
- /obj/master.c is loaded. At this point, no include paths have been
defined, so what include files master.c needs must be specified using
- Include paths are now defined. /obj/simul_efun.c is loaded.
- The objects listed in /room/init_file are loaded, in the order given
in the list. This is typically some of the objects in the mudlib, like
/secure/login.c, the daemons, the quest system etc. Usually, the
various guilds are loaded. Then, the castles of the various wizards
- The game allows connections to be made and players can start
Mats Henrik Carlberg