NAME
text.c - a note with a readable message
INHERITS
basic_thing.c
See the documentation on basic_thing for more details.
PRELIMINARY
In the following, the object is refered to as 'note'. This should not
be taken strictly; synonyms could be sign, pamphlet, plaquette ...
SETUP FUNCTIONS
add_text
set_blocked
QUERY FUNCTIONS
query_long
query_blocked
query_text
REMOTE FUNCTIONS
remote_pre_read
remote_post_read
remote_pre_burn
remote_post_burn
SPECIAL PROPERTIES
__format
__message_in_long
__message_notification
__no_empty_msg
__no_text
__remote
burnable
demand_inventory
no_fail_msg
non-gettable (via inherit)
read_msg
simplemore (via inherit)
=======================================================================
NAME
add_text - set the text for the note
SYNTAX
void add_text(string text)
DESCRIPTION
This function adds the text that can be read on the note. Note that
this is run through the eval() function before being presented; this
makes for great versatility.
=======================================================================
NAME
set_blocked
SYNTAX
void set_blocked()
DESCRIPTION
After calling this function, the message on the note can no longer
be changed.
=======================================================================
NAME
query_long
SYNTAX
string query_long(string item)
DESCRIPTION
This function handles a lot of the versatility of the note; if you
feel that you have to change this function, you should consider
creating your own 'note' object.
=======================================================================
NAME
query_blocked
SYNTAX
int query_blocked()
DESCRIPTION
This function returns the value of the block variable.
=======================================================================
NAME
query_text
SYNTAX
string query_text()
DESCRIPTION
The message of the note is run through eval(), and the result is
returned. This might not be what the naive user belives it to be.
=======================================================================
NAME
remote_prevent_read
SYNTAX
mixed remote_prevent_read(object text_ob, object reader)
DESCRIPTION
This function is called to check if the reader is allowed to read the
text of the object. Depending on the value returned, different things
will happen:
zero The reader is allowed to partake of the text.
integer The reader is not allowed to read the text and a default
message about this is written as an exscuse.
string The reader is not allowed to read the text and the returned
string is used as the exscuse.
=======================================================================
NAME
remote_pre_read
SYNTAX
void remote_pre_read(object text_ob)
DESCRIPTION
This function is called just before the text of the text object is
written to the reader.
=======================================================================
NAME
remote_post_read
SYNTAX
void remote_post_read(object ob)
DESCRIPTION
This function is called just after the text has been written to the
reader.
=======================================================================
NAME
remote_pre_burn
SYNTAX
void remote_pre_burn(object ob)
DESCRIPTION
This function is called just before the text object is burned by the
internal burn command.
=======================================================================
NAME
remote_post_burn
SYNTAX
void remote_post_burn(object ob)
DESCRIPTION
This function is called just after the burn-message has been written
to the player burning this object. Note that the object still exists
at this point, but will be destroyed directly after this call.
=======================================================================
SPECIAL PROPERTIES
__format
This property causes the written text from the note to be
line-breaked according to the players tty settings.
__message_in_long
If this property is set, the text/message of the note is shown as
soon as you look at it, i.e. as part of the long description.
__message_notification
Set this property to replace the standard "It is perhaps possible
to read it?\n" message notifying the player from long() that there
is a message on the note.
__no_empty_msg
If set, this property inhibits the addition of "It is empty" to the
long desc when no message has been added to the note.
__no_text
If set, replaces the message "It is empty" added to the long desc
when no message has yet been added to the note.
__remote
If set (object or file name), checks will be done for the remote
functions:
remote_prevent_read() ,
remote_pre_read() ,
remote_post_read() ,
remote_pre_burn() ,
remote_post_burn .
burn_msg
This is a string used by /std/msg to tell the player and the room
that the note is being burned.
burnable
If set, this object can be burned using the command 'burn'. Note that
this is really a general property, but that this object itself
handles it.
demand_inventory
If set the note must be in the inventory of the reader; if set to a
string that string is written to the reader when he tries to read a
note not in his inventory.
no_fail_msg
Set this to inhibit the standard "You are prevented from reading the
message" that is otherwise written when a player is prevented by
the function 'remote_prevent_read', in the case that function does
not return a string.
non-gettable
If set, the note cannot be taken by players. This can be used to
make signs etc., that should not be moved. Se the documentation on
/std/basic_thing for more details.
read_msg
This is the string used by /std/msg to tell the player and the room
that the note is being read.
simplemore
The text is presented using the /obj/simplemore functionality.
See the documentation on /std/basic for more details.
=======================================================================
Help topics available:
| booklet.doc | msg.doc | msg.examples | text.doc |
You are guest number 138 since January 2020.
This file was last modified: June 2000.