NAME text.c - a note with a readable message INHERITS basic_thing.c See the documentation on basic_thing for more details. PRELIMINARY In the following, the object is refered to as 'note'. This should not be taken strictly; synonyms could be sign, pamphlet, plaquette ... SETUP FUNCTIONS add_text set_blocked QUERY FUNCTIONS query_long query_blocked query_text REMOTE FUNCTIONS remote_pre_read remote_post_read remote_pre_burn remote_post_burn SPECIAL PROPERTIES __format __message_in_long __message_notification __no_empty_msg __no_text __remote burnable demand_inventory no_fail_msg non-gettable (via inherit) read_msg simplemore (via inherit) ======================================================================= NAME add_text - set the text for the note SYNTAX void add_text(string text) DESCRIPTION This function adds the text that can be read on the note. Note that this is run through the eval() function before being presented; this makes for great versatility. ======================================================================= NAME set_blocked SYNTAX void set_blocked() DESCRIPTION After calling this function, the message on the note can no longer be changed. ======================================================================= NAME query_long SYNTAX string query_long(string item) DESCRIPTION This function handles a lot of the versatility of the note; if you feel that you have to change this function, you should consider creating your own 'note' object. ======================================================================= NAME query_blocked SYNTAX int query_blocked() DESCRIPTION This function returns the value of the block variable. ======================================================================= NAME query_text SYNTAX string query_text() DESCRIPTION The message of the note is run through eval(), and the result is returned. This might not be what the naive user belives it to be. ======================================================================= NAME remote_prevent_read SYNTAX mixed remote_prevent_read(object text_ob, object reader) DESCRIPTION This function is called to check if the reader is allowed to read the text of the object. Depending on the value returned, different things will happen: zero The reader is allowed to partake of the text. integer The reader is not allowed to read the text and a default message about this is written as an exscuse. string The reader is not allowed to read the text and the returned string is used as the exscuse. ======================================================================= NAME remote_pre_read SYNTAX void remote_pre_read(object text_ob) DESCRIPTION This function is called just before the text of the text object is written to the reader. ======================================================================= NAME remote_post_read SYNTAX void remote_post_read(object ob) DESCRIPTION This function is called just after the text has been written to the reader. ======================================================================= NAME remote_pre_burn SYNTAX void remote_pre_burn(object ob) DESCRIPTION This function is called just before the text object is burned by the internal burn command. ======================================================================= NAME remote_post_burn SYNTAX void remote_post_burn(object ob) DESCRIPTION This function is called just after the burn-message has been written to the player burning this object. Note that the object still exists at this point, but will be destroyed directly after this call. ======================================================================= SPECIAL PROPERTIES __format This property causes the written text from the note to be line-breaked according to the players tty settings. __message_in_long If this property is set, the text/message of the note is shown as soon as you look at it, i.e. as part of the long description. __message_notification Set this property to replace the standard "It is perhaps possible to read it?\n" message notifying the player from long() that there is a message on the note. __no_empty_msg If set, this property inhibits the addition of "It is empty" to the long desc when no message has been added to the note. __no_text If set, replaces the message "It is empty" added to the long desc when no message has yet been added to the note. __remote If set (object or file name), checks will be done for the remote functions: remote_prevent_read() , remote_pre_read() , remote_post_read() , remote_pre_burn() , remote_post_burn . burn_msg This is a string used by /std/msg to tell the player and the room that the note is being burned. burnable If set, this object can be burned using the command 'burn'. Note that this is really a general property, but that this object itself handles it. demand_inventory If set the note must be in the inventory of the reader; if set to a string that string is written to the reader when he tries to read a note not in his inventory. no_fail_msg Set this to inhibit the standard "You are prevented from reading the message" that is otherwise written when a player is prevented by the function 'remote_prevent_read', in the case that function does not return a string. non-gettable If set, the note cannot be taken by players. This can be used to make signs etc., that should not be moved. Se the documentation on /std/basic_thing for more details. read_msg This is the string used by /std/msg to tell the player and the room that the note is being read. simplemore The text is presented using the /obj/simplemore functionality. See the documentation on /std/basic for more details. =======================================================================
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