Property: sensitivity_fire
Type    : Livings  Monsters Players  
Creator : Meta
Status  : 
The description is:
This property modifies the damage done by fire to 
the creature/player.The value is a positive
integer that is the percentage of the
original damage the creature should take.
For programming resons 0 (zero) should be avoided, use 
protection_fire instead.

It is the responsibility of the object causing fire damage to 
recalculate its damage according to the following formula:
>>> damage_done=(normal_damage*sensitivity_fire)/100; <<<

This property can be used both for partial protection if you 
use value in the range between 1 and 99 inclusive, and added
sensitivity if the value is above 100.

Help topics available:
sensitivity_water sensitivity_electricity sensitivity_air sensitivity_ice sensitivity_fire
sensitivity_earth sensitivity_sunlight sensitivity_psionics

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This file was last modified: June 2000.