Property: no_attack_switches
Type    : Monsters 
Creator : Profezzorn
Status  : *
The description is:
This property prevents monsters from switching target in the middle of
a fight. With the new /std/basic.c properties, this could be evaluated
to depend on who is attacking.

Help topics available:
no_attack_switches no_die_message no_zap

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This file was last modified: June 2000.