Property: sensitivity_fire Type : Livings Monsters Players Creator : Meta Status : The description is: This property modifies the damage done by fire to the creature/player.The value is a positive integer that is the percentage of the original damage the creature should take. For programming resons 0 (zero) should be avoided, use protection_fire instead. It is the responsibility of the object causing fire damage to recalculate its damage according to the following formula: >>> damage_done=(normal_damage*sensitivity_fire)/100; <<< This property can be used both for partial protection if you use value in the range between 1 and 99 inclusive, and added sensitivity if the value is above 100.
Help topics available:
sensitivity_water | sensitivity_electricity | sensitivity_air | sensitivity_ice | sensitivity_fire |
sensitivity_earth | sensitivity_sunlight | sensitivity_psionics |
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This file was last modified: June 2000.