INFO
	food - about food etc (OLD and OBSOLETE version).

DESCRIPTION
	Read /doc/RULES/*.r instead. This document is obsolete.

	Obsolete text:
	These are the rules concerning food:

	The total amount of sold healing per reset must not exceed 3000 hp.
	A maximum of 200 hp may be sold to one customer per reset. The cost
	of such healing is calculated using this formula:

	x = The amount of healing sold.

	Cost = 4*x + x^2/10

	This means that the more healing an item contains, the more expensive 
	it gets. These items must have a weight of at least 1.

	The "strength" of the food is equal to the amount of healing it makes
	to the player when he eats it. Typically this strength should not
	exceed 50. Use the file "obj/food" for cloning and inherting purposes.
	Please read the file find out which functions to call.

	Example of food can be found in /doc/examples/apple_pie.c

	Food that heals, should also stuff the person. Use "obj/food" or 
	"eat_food(strength)" (lfun in player.c).

	Portable healing food is very very restricted and should have
	permission from the god or archwizards.

Help topics available:
armour drinks food key monster
smartmonster weapon

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